Saturday, 24 March 2012

Mental Ray: Depth of Field Methods - Part 2

Beauty Pass

DOF Pass


Mental Ray: Depth of Field Methods - Part 1

Maya Cameras

Maya Software 

No Camera Settings Alteration

Depth of Field: On

Depth of Field: On 
Focus Distance: 21.000

Depth of Field: On 
Focus Distance: 21.000
F Stop: 8.000

Mental Ray


Anti-Aliasing Contrast: 0.020

Mental Ray: Lens Bokeh

No Camera Settings Alteration

Lens Shader: mia_lens_bokeh1

Lens Shader: mia_lens_bokeh1 
Plane: 4.000

Lens Shader: mia_lens_bokeh1 
Plane: 4.000
Radius: 0.300


Lens Shader: mia_lens_bokeh1 
Plane: 4.000
Radius: 0.300
Samples: 12


Lens Shader: mia_lens_bokeh1 
Plane: 4.000
Radius: 0.300
Samples: 12
Bias: 0.800


Anti-Aliasing Contrast:: 0.020
Lens Shader: mia_lens_bokeh1 
Plane: 4.000
Radius: 0.300
Samples: 12
Bias: 0.800

Friday, 23 March 2012

Mental Ray: Motion Blur Methods

Maya Software Rendering
2D Motion Blur

Blur by Frame: 1.000
Blur Length: 1.000
Smooth: Alpha
Smooth Value: 2

Blur by Frame: 1.000
Blur Length: 1.000
Smooth: Color
Smooth Value: 2

Blur by Frame: 3.000
Blur Length: 1.000
Smooth: Color
Smooth Value: 2

Blur by Frame: 3.000
Blur Length: 3.000
Smooth: Color
Smooth Value: 2

Blur by Frame: 2.000
Blur Length: 1.000
Smooth: Color
Smooth Value: 2

Blur by Frame: 2.000
Blur Length: 1.000
Use Shutter Open/Close: On
Shutter Open: -1.000
Shutter Close: 1.000
Smooth: Color
Smooth Value: 2

Blur by Frame: 2.000
Blur Length: 1.000
Smooth: Color
Smooth Value: 3

Blur by Frame: 2.000
Blur Length: 1.000
Smooth: Color
Smooth Value: 10

Maya Software Rendering
3D Motion Blur


No Blur

With Blur

With Blur
Shutter Angle: 50.000

With Blur 
Shutter Angle: 100.000

With Blur
Shutter Angle: 100.000
Coverage: 1.000

Mental Ray Rendering
No Deformation Motion Blur

No Deformation Render

Preview Quality
Motion Steps: 5

Preview Quality
Motion Steps: 5
Time Samples: 2

Production Quality
Motion Steps: 5
Times Samples: 1

Mental Ray Rendering
Rasterizer (Rapid Motion)
No Deformation Motion Blur

Motion Steps: 5

Visibility Samples: 1
Motion Steps: 5

Visibility Samples: 0
Shading Quality: 0.001
Motion Steps: 5

Mental Ray: Optimisation

Render 1: 40 BSP
Time: 3:01
RCI  0.3  info : max depth         : 40
RCI  0.3  info : max leaf size     : 191
RCI  0.3  info : average depth     : 34
RCI  0.3  info : average leaf size : 7
RCI  0.3  info : leafnodes         : 531119
RCI  0.3  info : bsp size (Kb)     : 31804

Render 1: Diagnose BSP Depth

Render 2: 50 BSP
Time: 2:58

RCI  0.3  info : max depth         : 50
RCI  0.3  info : max leaf size     : 66
RCI  0.3  info : average depth     : 35
RCI  0.3  info : average leaf size : 7
RCI  0.3  info : leafnodes         : 646827
RCI  0.3  info : bsp size (Kb)     : 37689

Render 2: Diagnose BSP Depth

Render 3: 45 BSP
Time: 2:57

RCI  0.3  info : max depth         : 45
RCI  0.3  info : max leaf size     : 66
RCI  0.3  info : average depth     : 35
RCI  0.3  info : average leaf size : 7
RCI  0.3  info : leafnodes         : 633009
RCI  0.3  info : bsp size (Kb)     : 36980

Render 3: Diagnose BSP Depth


Render 4: 60 BSP
Time: 2:58

RCI  0.3  info : max depth         : 60
RCI  0.3  info : max leaf size     : 66
RCI  0.3  info : average depth     : 35
RCI  0.3  info : average leaf size : 7
RCI  0.3  info : leafnodes         : 648727
RCI  0.3  info : bsp size (Kb)     : 37795

Render 4: Diagnose BSP Depth 

Render 5: 50 BSP
Time: 2:31


RCI  0.3  info : max depth         : 50
RCI  0.3  info : max leaf size     : 66
RCI  0.3  info : average depth     : 35
RCI  0.3  info : average leaf size : 7
RCI  0.3  info : leafnodes         : 646827
RCI  0.3  info : bsp size (Kb)     : 37689

Render 5: Diagnose BSP Depth 

Mental Ray: Transitioning for Maya Software to Mental Ray

Software Render


Mental Ray Render

Softness: 10

Softness: 20

Dynamics 2: Animation Cycles (Robots)

Dynamics 2: Animation Cycles (Fish)