I added all the split polygons and extruded where the dots go.
I then added a NURBS plain and duplicated the dice, then position them where I wanted and added a spot light.
Exported the texture for editing in photoshop.
Gave the dice some colour using photoshop.
Added texture to the dice and smoothed it.
Completed the Maya Dice tutorial and here is a render of my dice.
Another render from a different angle.