Sunday, 25 March 2012

Mental Ray: Global Illumination






Production Quality

Mental Ray: Final Gather

No Changes

Enable Default Light: off
Final Gathering: on

Diagnose Finalgathering: on

Diagnose Finalgathering: on
Accuracy: 500

Diagnose Finalgathering: on
Accuracy: 500
Point Density: 2.000
Point Interpolation: 10

Diagnose Finalgathering: on
Accuracy: 500
Point Density: 2.000
Point Interpolation: 15

Enable Map Visualizer: on

Preview Quality
Final Gathering: on

Production Quality
Final Gathering: on
Final Gather Mode: Optimize for Animations

Saturday, 24 March 2012

Mental Ray: Displacement

Displacement

Maya Software


Alpha Gain/Alpha Offset (Mid Grey)

Mental Ray

With Displacement Map

Alpha Gain: 0.100
Alpha Offset: -0.050

Alpha Gain: 2.000
Alpha Offset: -1.000

Alpha Gain: 5.000
Alpha Offset: -2.500


Mental Ray Quality Control (Approximation Editor)
Mental Ray (Non-SubD)

No Changes

With Displacement Map

Alpha Gain: 0.200
Alpha Offset: -0.100

Approx Method: Spatial
View Dependent: on

Approx Method: Spatial
Length: 0.250
View Dependent: on

Approx Method: Spatial
Approx Style: Fine
Max Subdivisions: 7
Length: 0.250
View Dependent: on

Production Quality

Mental Ray (SubD)

No Changes

With Displacement Map

Alpha Gain: 0.300
Alpha Offset: -0.150

With Created Subdivisions

Approx Method: length/distance/angle
Length: 0.300
View Dependent: on

Approx Method: length/distance/angle
Length: 0.300
Angle: 20.000
View Dependent: on

Approx Method: length/distance/angle
Length: 0.500
Angle: 20.000
View Dependent: on

Approx Method: length/distance/angle
Length: 0.500
Angle: 20.000
View Dependent: on
Fine: on

Approx Method: length/distance/angle
Max Subdivisions: 7
Length: 0.500
Angle: 20.000
View Dependent: on
Fine: on

Mental Ray Nurbs

With Displacement Map

Approx Method: Curvature
Approx Style: Fine
Distance: 0.100
View Dependent: on