Displacement
Maya Software
Alpha Gain/Alpha Offset (Mid Grey)
Mental Ray
With Displacement Map
Alpha Gain: 0.100
Alpha Offset: -0.050
Alpha Gain: 2.000
Alpha Offset: -1.000
Alpha Gain: 5.000
Alpha Offset: -2.500
Mental Ray Quality Control (Approximation Editor)
Mental Ray (Non-SubD)
No Changes
With Displacement Map
Alpha Gain: 0.200
Alpha Offset: -0.100
Approx Method: Spatial
View Dependent: on
Approx Method: Spatial
Length: 0.250
View Dependent: on
Approx Method: Spatial
Approx Style: Fine
Max Subdivisions: 7
Length: 0.250
View Dependent: on
Production Quality
Mental Ray (SubD)
No Changes
With Displacement Map
Alpha Gain: 0.300
Alpha Offset: -0.150
With Created Subdivisions
Approx Method: length/distance/angle
Length: 0.300
View Dependent: on
Approx Method: length/distance/angle
Length: 0.300
Angle: 20.000
View Dependent: on
Approx Method: length/distance/angle
Length: 0.500
Angle: 20.000
View Dependent: on
Approx Method: length/distance/angle
Length: 0.500
Angle: 20.000
View Dependent: on
Fine: on
Approx Method: length/distance/angle
Max Subdivisions: 7
Length: 0.500
Angle: 20.000
View Dependent: on
Fine: on
Mental Ray Nurbs
With Displacement Map
Approx Method: Curvature
Approx Style: Fine
Distance: 0.100
View Dependent: on
No comments:
Post a Comment